1D Kinematics Legacy Problem #24 Guided Solution
Problem*
Win Blonehare and Kent Swimtashore are sail boating in Lake Gustastorm. Starting from rest near the shore, they accelerate with a uniform acceleration of 0.29 m/s/s, how far are they from the shore after 18 seconds?
Audio Guided Solution
As is the usual case, an effective solution to a problem involves carefully reading the problem and translating the numerical information into variables associated with the equations that we use in physics. So here we can observe that when Bonior and Kitts from the shore sail boating in late gust to storm, starting from rest, that's information that's important. It tells us that V0 equals zero. Starting from rest near the shore, they accelerate with a constant acceleration, A equal .29 meters per second per second. How far are they? Find the distance. How far are they from shore after 18 seconds? T equals 18. So what I know is three pieces of information, that V0 equals zero, that A equals .29 meters per second per second, and that T equals 18 seconds. And what I'm looking for is a T. And in this unit, plotting a strategy demands finding a kinematic equation that has the three known quantities in it and the fourth unknown quantity. So I'm looking for some D equation that has in it V0, A, and T, and there's only one such equation. It's the one that goes T equals V0T plus 1.5 AT squared. Now the fact that they start from rest means the original velocity V0 is zero, and that first term to the right side of the equation symbol is going to be zero. So the equation actually reduces to T equals 1.5 AT squared, where A is .29 and T is 18. You put those numbers in to make sure that you're squaring the 18, you're going to get the right answer on this.
Solution
47 m
Habbits of an Effective Problem Solver
- Read the problem carefully and develop a mental picture of the physical situation. If necessary, sketch a simple diagram of the physical situation to help you visualize it.
- Identify the known and unknown quantities in an organized manner. Equate given values to the symbols used to represent the corresponding quantity - e.g., \(v_o = \units{0}{\unitfrac{m}{s}}\); \(a = \units{4.2}{\unitfrac{m}{s^2}}\); \(v_f = \units{22.9}{\unitfrac{m}{s}}\); \(d = \colorbox{gray}{Unknown}\).
- Use physics formulas and conceptual reasoning to plot a strategy for solving for the unknown quantity.
- Identify the appropriate formula(s) to use.
- Perform substitutions and algebraic manipulations in order to solve for the unknown quantity.
Read About It!
Get more information on the topic of 1D Kinematics at The Physics Classroom Tutorial.